VRCPipelineManager
Used to store the ID of a world or avatar.
This component is added automatically when the component it depends on is added to an object. You should not need to add this component manually.
Parameter | Description |
---|---|
Blueprint ID | The unique id for the avatar or world |
If you want to upload the world or avatar to a different blueprint you can press the Detach (Optional)
button
Blueprint IDs can only be of the following format where 0 is replaced with [0-9] [a-f]:
avtr_00000000-0000-0000-0000-000000000000
wrld_00000000-0000-0000-0000-000000000000
Any other ID format will not be accepted. This is normally done automatically, so you shouldn't ever have to create your own Blueprint ID-- just click "Attach" and one will be generated for you.
If you have a blueprint id that you want to upload to you can attach a new one with the Attach (Optional)
button
Don't have more than one PipelineManager in the scene when building a world! You may end up uploading to the wrong blueprint ID.