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You can use Unity UI events to directly call methods for simple interactions, rather than building an UdonBehaviour. ui-events-3c37d22-UIEventTarget.png

However, we've limited what can be called to this list:

Allowed UI Event Targets

Animator

  • Play
  • PlayInFixedTime
  • Rebind
  • SetBool
  • SetFloat
  • SetInteger
  • SetTrigger
  • ResetTrigger
  • speed

AudioSource

  • Pause
  • Play
  • PlayDelayed
  • PlayOneShot
  • Stop
  • UnPause
  • bypassEffects
  • bypassListenerEffects
  • bypassReverbZones
  • dopplerLevel
  • enabled
  • loop
  • maxDistance
  • rolloffMode
  • minDistance
  • mute
  • pitch
  • playOnAwake
  • priority
  • spatialize
  • spread
  • time
  • volume

AudioDistortionFilter

  • decayRatio
  • delay
  • dryMix
  • enabled
  • wetMix

AudioEchoFilter

  • decayRatio
  • delay
  • dryMix
  • enabled
  • wetMix

AudioHighPassFilter

  • cutoffFrequency
  • enabled
  • highpassResonanceQ

AudioLowPassFilter

  • cutoffFrequency
  • enabled
  • lowpassResonanceQ

AudioReverbFilter

  • decayHFRatio
  • decayTime
  • density
  • diffusion
  • dryLevel
  • enabled
  • hfReference
  • reflectionsDelay
  • reflectionsLevel
  • reverbDelay
  • reverbLevel
  • room
  • roomHF
  • roomLF

AudioReverbZone

  • decayHFRatio
  • decayTime
  • density
  • diffusion
  • enabled
  • HFReference
  • LFReference
  • maxDistance
  • minDistance
  • reflections
  • reflectionsDelay
  • room
  • roomHF
  • roomLF

Button

  • enabled
  • interactable
  • targetGraphic

Collider

  • enabled
  • isTrigger
  • captionText
  • enabled
  • interactable
  • itemText
  • targetGraphic
  • template
  • value

Image

  • alphaHitTestMinimumThreshold
  • enabled
  • fillAmount
  • fillCenter
  • fillClockwise
  • fillOrigin
  • maskable
  • preserveAspect
  • raycastTarget
  • useSpriteMesh

GameObject

  • SetActive

InputField

Character limit

Please note that input fields are limited to 16.000 characters, which is the maximum amount of characters a text component can render.

  • ForceLabelUpdate
  • caretBlinkRate
  • caretPosition
  • caretWidth
  • characterLimit
  • customCaretColor
  • enabled
  • interactable
  • readOnly
  • selectionAnchorPosition
  • text
  • textComponent
  • selectionFocusPosition

Light

  • Reset
  • bounceIntensity
  • colorTemperature
  • cookie
  • enabled
  • intensity
  • range
  • shadowBias
  • shadowNearPlane
  • shadowNormalBias
  • shadowStrength
  • spotAngle

LineRenderer

  • allowOcclusionWhenDynamic
  • shadowCastingMode
  • enabled
  • endWidth
  • loop
  • motionVectorGenerationMode
  • numCapVertices
  • numCornerVertices
  • probeAnchor
  • receiveShadows
  • shadowBias
  • startWidth
  • lightProbeUsage
  • useWorldSpace
  • widthMultiplier

Mask

  • enabled
  • showMaskGraphic

MeshRenderer

  • shadowCastingMode
  • enabled
  • probeAnchor
  • probeAnchor
  • receiveShadows
  • lightProbeUsage

ParticleSystem

  • Clear
  • Emit
  • Pause
  • Pause
  • Play
  • Simulate
  • Stop
  • Stop
  • TriggerSubEmitter
  • time
  • useAutoRandomSeed

ParticleSystemForceField

  • endRange
  • gravityFocus
  • length
  • multiplyDragByParticleSize
  • multiplyDragByParticleVelocity
  • startRange

Projector

  • aspectRatio
  • enabled
  • nearClipPlane
  • farClipPlane
  • fieldOfView
  • orthographic
  • orthographicSize

RawImage

  • enabled
  • maskable
  • raycastTarget

RectMask2D

  • enabled

Scrollbar

  • enabled
  • handleRect
  • interactable
  • numberOfSteps
  • size
  • targetGraphic
  • value

ScrollRect

  • content
  • decelerationRate
  • elasticity
  • enabled
  • horizontal
  • horizontalNormalizedPosition
  • horizontalScrollbar
  • horizontalScrollbarSpacing
  • inertia
  • scrollSensitivity
  • vertical
  • verticalNormalizedPosition
  • verticalScrollbar
  • verticalScrollbarSpacing
  • viewport

Selectable

  • enabled
  • interactable
  • targetGraphic

SkinnedMeshRenderer

  • allowOcclusionWhenDynamic
  • shadowCastingMode
  • enabled
  • lightProbeProxyVolumeOverride
  • motionVectorGenerationMode
  • probeAnchor
  • receiveShadows
  • rootBone
  • skinnedMotionVectors
  • updateWhenOffscreen
  • lightProbeUsage

Slider

  • enabled
  • fillRect
  • handleRect
  • interactable
  • maxValue
  • minValue
  • normalizedValue
  • targetGraphic
  • value
  • wholeNumbers

Text

  • alignByGeometry
  • enabled
  • fontSize
  • lineSpacing
  • maskable
  • raycastTarget
  • resizeTextForBestFit
  • resizeTextMaxSize
  • resizeTextMinSize
  • supportRichText
  • text

Toggle

  • enabled
  • group
  • interactable
  • isOn
  • targetGraphic

ToggleGroup

  • allowSwitchOff
  • enabled

TrailRenderer

  • Clear
  • allowOcclusionWhenDynamic
  • autodestruct
  • shadowCastingMode
  • enabled
  • emitting
  • endWidth
  • motionVectorGenerationMode
  • numCapVertices
  • numCornerVertices
  • probeAnchor
  • receiveShadows
  • shadowBias
  • startWidth
  • lightProbeUsage
  • widthMultiplier

UdonBehaviour

  • RunProgram
  • SendCustomEvent
  • Interact